Henrik is an e-commerce web app. The idea is to develop a smoother user journey with simple steps to improve sales and user experience.
The user can enter the web app without logging in.
A product is chosen, added to the cart and paid with PayPal or GPay.
Payment is confirmed, and the necessary information is provided for the user to pick up the new product.
Empathising with the user to achieve a smooth user experience.
Common patterns used in user flows and how to improve them.
Deepening prototyping in Figma.